Phd research proposal presentation

Success ch and ay, april 17, to present your uing with the pile of questions that i have which deserve a spot in the q&a series, i would like to expand on the following question, which i got through twitter:I have presentation on my proposal, please help me with details i should include on my slides @evalantsoght @phdforum @phdchats.

Phd proposal presentation slides

Vke ziglone (@ziglone) october 1, of all, you might like to think about the outline of your presentation.

That said, we are talking here about a proposal, so the research is just starting, and you are mostly focusing on the value of your the goal of your proposal presentation is to convince your committee that your line of research is worth leading to a doctoral dissertation, you need use a persuasive presentation rather than an informative er, since you are defending your proposal, you probably only have a vague idea yet of the direction in which your data analysis will lead you.

You can't promise certain results in your presentation, so you should focus on the motivation of the you want to take that focus on your motivation one step farther, you can dedicate one slide to the greater impact of this research.

Try to get a helicopter overview of how your research would fit into your field, and then into the prepared as well: have an idea of the methods that you will be using, have a good understanding of the literature in this field, and do a careful estimate of what your research results might look like.

Have an idea of the direction where you want to other elements should this reader add to the slides of his proposal presentation?

Related slideshares at proposal eck, phd university of south hed on mar 5, phd proposal presentation from februrary 14th, 2013 at university of south australia, school of computer and information you sure you want message goes the first to proposal -haptic augmented reality runtime and authoring environment for medical training ulrich eck supervisor: dr.

Nassir navab, tu munich 14/02/2013, research proposal presentation 1thank you for joining the presentation of my research proposal with the title:visuo-haptic augmented reality runtime and authoring environment for medical supervisor is: dr.

Nassir navab from tu -haptic augmented reality applications previous work: rapid prototyping vision: medical training authoring environment user interface runtime environment development system haptics augmented relality simulation 2im starting my presentation with an overview on the proposed research movie on the left side shows one example of my previous work on vhar applications for rapid prototyping.

The user uses a haptic device to paint on a virtual have evaluated such a painting application with kids as young as 6 years and found, that the user interface is an intuitive way to interact with virtual vision is to enable and motivate developers and researchers in the domain of medical procedures, to use vhar user interfaces for their training simulators.

Mockup of such a training scenario is shown on the order to enable developers to build their applications with vhar user interfaces, a new user interface development system is consists of a runtime environment, which provides the required functionality, and an authoring environment, which allows developers to create and modify content and order to motivate researchers to use this technology in the medical domain, i will design and build medical training application prototypes and evaluate them with domain lets look a bit closer to what vhar is, related work in this young field of research, and the challenges in building applications with this user interface properties see and touch digital information: embedded in the real world precisely co-located with haptic devices improved performance and realism for manual tasks [p.

Vr 2010] 3the important properties of vhar are:- it enables users to see and touch digital information, which is embedded in the real world- that haptic feedback and visual output are co-located- previous research has shown, that vhar improves user performance and realism for manual taskssome vhar systems have been developed as part of research projects during the last decade.

Model representation and transformation: model simplification (haptic rendering requires simpler geometry than visual rendering) simulation of deformable bodies (mass-spring systems, finite element method) most vhar applications have been built using shared-data, multi-threaded architectures, which is difficult to get right 7virtual models are needed in multiple representations at the same time for haptic rendering, physics-based simulation, and visual ations of virtual objects need to be synchronized between all representations in y, vhar applications have been built using shared-data, multi-threaded architectures, which is difficult to get order to simplify and promote the development of such user interfaces, i want to answer the following research questions:Research questions is it possible to design and implement a widely applicable vhar runtime?

Propose to create a uids for vhar applications, similar to early research in graphical user shown by myers in 1989, uids can simplify the development of guis by providing appropriate communication patterns and clean apis to communication pattern in vhar applications is streams with varying update rates and throughput.

Ieice 2007] [eck, honours thesis 2012] many applications with haptic interaction 17vhar user interfaces can improve the user’s experience and performance in many domains, but this has not been studied previously shown, medical procedures, training, and rapid prototyping are good haptic enabled applications can benefit from vhar user gh, there are many options - i will focus on medical training scenarios during my research of the art for medical simulation [ullrich and kuhlen, vgc 2012] 18this clip shows a typical setup of a vr-based medical training this demo, users can practice palpation and needle insertion using two haptic visual output is presented on a 3d screen, but the haptic interaction is not co-located with the visual appearance.

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