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Some browsers paint on the gpu all of the time, while others only do it on certain platforms (like only on windows, or only on mobile devices).

In the meantime, most mobile devs will choose to build native apps for rich 60fps experiences.

So that application developers don’t need to wait until 2020+ to start building rich 60fps mobile experiences in html/r 11th, 2017 at 01:14.

10th, 2017 at 11:g is exactly the sort of thing the layers-based model is bad for, so i would expect webrender to help a lot r 12th, 2017 at 16:r 10th, 2017 at 12: the gpu is going to play a larger part doesn’t this mean battery issues for mobile devices?

I believe that folks at mozilla will definitely take attention to this aspect bacause webrender is part of servo project and they carefully measured power usage on mobile devices in the r 11th, 2017 at 05: fps does not necessarily mean more battery drain.